Technical reports 2005

A-2005-1 Paavo Arvola, Marko Junkkari, Timo Aalto and Jaana Kekäläinen, Utilizing context in weighting of XML elements for information retrieval. April 2005.
Abstract. A re-weighting method for elements in XML retrieval is proposed. The method is based on the idea of using the ancestors of an element as a context: the better context the element has - good interpreted as weighting score - the more its own weight is increased in relevance scoring. Our basic weighting scheme is a tf*idf modification based on BM25. We will also discuss the effects of tuning length normalization on the size of retrieved elements, and the problem of overlapping elements in XML evaluation.
Keywords: XML, structured documents, re-weighting, contextualization.

A-2005-2 Timo Niemi and Janne Jämsen, Discovering of semantic associations. June 2005.
Abstract. In contemporary query languages the user is responsible for the specification of navigation among semantically related data. Because of the huge amount of data and complex structural relationships among data in modern applications it is unrealistic to suppose that the user could know completely the content and structure of available information. There are several query languages whose idea is to facilitate navigation in unknown structures of databases, e.g., a navigation path can contain unknown parts. However the background assumption of these languages is that the user knows how data are related to each other semantically in the structure at hand. So far only little attention has been paid to how unknown semantic associations among available data can be discovered. We address this problem in this paper. A semantic association between two entities can be constructed if such a sequence of relationships expressed explicitly in a database can be found that connects these entities to each other. This sequence may contain several other entities through which the original entities are connected to each other indirectly. We introduce an expressive and declarative query language for discovering semantic associations. In addition to discovering semantic associations between entities given explicitly, our query language is able to discover semantic associations between entities that are only known for some of their characteristics. Further, it integrates the manipulation of semantic associations with the manipulation of documents which may contain information on entities in semantic associations. Because a semantic association may contain several relationships and entities, the results of queries are represented on the basis of natural language in order to facilitate correct interpretation by the user. We also categorize several query types and give sample queries on them. These sample queries demonstrate how also complex queries can be expressed compactly and intuitively in our language.
Keywords: Semantic association, knowledge discovering, query language, document, XML.

A-2005-3 Kai Koskimies, Ludwik Kuzniarz, Jyrki Nummenmaa and Zheying Zhang (eds.), Proceedings of the NWUML'2005: The 3rd Nordic Workshop on UML and Software Modeling. August 2005.
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A-2005-4 Timo Tossavainen, Virtual Reality and Posturography Applied to Postural Control Research. October 2005.
Abstract. This thesis describes design, development, and applications of an integrated stimulation and measurement system for postural control research based on virtual reality (VR) methods and force platform posturography. The system exposes test subjects to immersive computer-generated environments intended to disturb balance and measures the response using a force platform. Analysis is carried out on stabilograms obtained from the force platform to determine the outcome.
Our first experiments show that virtual environments affect balance and that they can be designed to cause effects, such as leaning in different directions, in test subjects. During the development, we compared the head-mounted display (HMD) and CAVE at Tampere Virtual Reality Center for visual stimulation. Test subjects were exposed to the same virtual environments using the two displays and significant differences in the responses were found between HMD and CAVE. The constructed VR posturography system was deployed in a laboratory in the Hearing Center of Tampere University Central Hospital and tested on control subjects and patients with diagnosed balance disorders. Responses of control subjects and patients with Meniere's disease differed significantly and provided good discrimination between the two groups. Finally, pattern recognition methods were applied to summarize the differences in measurements that are otherwise difficult to interpret.
The applications described in this thesis show that VR is a versatile and effective visual stimulation method for use in postural control research. Many of the experimental setups implemented multiple balance tests in sequence, all using same hardware. VR posturography thus provided an easy way to quickly and comprehensively characterize a test subject's postural stability.
Keywords. Virtual reality, posturography, postural control, postural stability.
Ph.D. Dissertation.
A-2005-4 has appeared electronically as Acta Electronica Universitatis Tamperensis, vol. 507.

A-2005-5 Tatiana Evreinova, Grigori Evreinov, and Roope Raisamo, An alternative approach to strengthening tactile memory in hearing impaired adults. September 2005.
Abstract. Deaf and hearing-impaired people need special educational and developmental tools to support their social inclusion. Research in vibro-tactile pattern perception has shown that tactile memory could be crucial aspect in coding and imaging semantic information to the impaired. This paper describes a simple matching game designed to facilitate learning 27 vibro-tactile composite patterns (tactons) which can be produced with the Logitech tactile feedback mouse. Our assumption was that a particular framework and game intrigue would induce a player to mobilize the perceptive skills and deploy individual playing tactics to recall the tactons when progressing through the game. The performance of 10 subjects using soundproof headphones was investigated in terms of the number of repetitions required to memorize and learn the mono-frequency, bi-frequency and three-frequency tactons, and selection time needed to match the tactons in the game script. The analysis of the data collected indicated that the novice-to-expert transition was significantly above chance when the results obtained in the first and the last test sessions were statistically analyzed and compared. There was also a significant difference between mean selection times needed to match the composite patterns depending of their complexity in the first and the last test sessions. Upon learning and training within game, the tactons may be employed to assign alphabet characters or symbols to communicate textual or symbolic information.

A-2005-6 Tatiana Evreinova, Alternative visualization of textual information for people with sensory impairment. November 2005.
Abstract. By virtue of lacking visual feedback or access to verbal communication, people with a sensory impairment use alternative means for information imaging that rely on residual senses. For this reason, a wide range of assistive hardware and software came into the market to provide an efficient way of alternative imaging, for instance, of textual information. Nevertheless, nearly one third of these techniques were withdrawn from the market due to lack of use. Recent innovations offer limited functionality and more often than not, the low accuracy of the produced output hampers the use of assistive aids. Designers should focus not on the technique itself, but on the optimal combination of the intact modalities to provide the disabled user with efficient access to textual information. One of the aims in the adequate use of assistive aids is to shape appropriate modality-specific notions to mediate communication with people having normal abilities. Implementation of the novel assistive techniques may be based on diverse technologies employing speech and speech-like signals, visual and vibro-tactile patterns, which can be used to display unambiguously the semantics of the textual message in a case when the environment has different constraints or the user has inferior perceptive thresholds due to chronic disease. In such cases, the required techniques should provide real-time or close to real time processing and imaging of the textual information so that both ordinary users and people with a sensory impairment would be able to use it autonomously without assistants or interpreters.
The foremost purpose of this dissertation is to consider the latest assistive technologies in order to suggest further improvements. Therefore, the summary provides background for the research papers included and an analytical survey of assistive methods/techniques. The problematic aspects affecting the use of computer help for people having ocular pathology and hearing disorders is the particular subject of our study. The considerations presented are intended for the developers of advanced assistive user interfaces.
The empirical part of the dissertation consists of a collection of the assistive aids which were designed to augment and expand access to the textual information for people with a sensory impairment. The central idea of this dissertation was blending signals of several modalities to reproduce distinct cases of the recognizable spatial-temporal semantic constructions such as vibrotactile, audio-tactile and color patterns within minimal array of the coding units used for alternative imaging of textual information. Two prototypes of the wearable assistive devices such as BlinkGlasses and TactilePointer and some other software tools were designed to carry out empirical research in these subjects. Eight research papers representing the main contribution of this dissertation are introduced. Careful combination of the empirical research, thorough evaluation and further analysis of the outcomes which the approaches developed resulted in was the main principle for the completion of these empirical studies.
A key question is whether people with a sensory impairment can take advantage of the devices developed and if so, to what extent. How flexible the use of assistive technologies will become and how powerful they are going to be, will depend on the further development of the exploratory strategies directed toward the improvement of the assistive aids.
Ph.D. Dissertation.
A-2005-6 has appeared electronically as Acta Electronica Universitatis Tamperensis, vol. 478.

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