seminaarin kotisivulle

Lasten käyttöliittymät -seminaari

Syksy 2001

Ajankohtaista | Aiheita | Aikataulu | Kuvaus | Osallistujat

Esitelmänaiheita

Alla on lueteltu seminaarin aiheita ja lähdeaineistoa. Alle listatut PDF-muodossa olevat seminaarilähteet on sijoitettu salasanasuojattuun hakemistoon, johon seminaariin hyväksytyille on lukuoikeudet.

Session aihe Esitelmänaihe Lähteitä Saatavuus

Piirtämistä ja tiedonhakua
Aikataulu
KidPad Kori M. Inkpen, Wai-ling Ho-Ching, Oliver Kuederle, Stacey D. Scott, Garth B.D. Shoemaker, "This is fun! We're all best friends and we're all playing.": Supporting children's synchronous collaboration. Proceedings of Computer Supported Collaborative Learning (CSCL) '99. December 1999. Stanford, CA. PDF, Net,
lisätietoa: Net
Allison Druin, Jason Stewart, David Proft, Ben Bederson, Jim Hollan, KidPad: A Design Collaboration Between Children, Technologists, and Educators. Proceedings of the CHI 1997 conference on Human factors in computing systems, 463-470. Net
SearchKids Allison Druin, Benjamin B. Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner and Stacy Weng, Designing a digital library for young children. Proceedings of the first ACM/IEEE-CS joint conference on Digital libraries, 2001, Pages 398 - 405. PDF,
lisätietoa: Net
Myös: Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, Lisa Sherman, Young Children's Search Strategies and Construction of Search Queries Revised version to appear in Journal of Science Education and Technology HCIL-2000-19, CS-TR-4187, UMIACS-TR-2000-68, September 2000. PDF, Net

Agentteja ja kumppaneita
Aikataulu
Herman the Bug James C. Lester, Sharolyn A. Converse, Susan E. Kahler, S. Todd Barlow, Brian A. Stone and Ravinder S. Bhogal, The persona effect: affective impact of animated pedagogical agents. Proceedings on the 1997 CHI conference on Human factors in computing systems, Pages 359 - 366. Net, PDF
lisätietoa: Net
Sam the Castlemate Justine Cassell, Towards a model of technology and literacy development: Story Listening Systems. Also Published as Tech Report ML-GNL-01-1. Under review, July 2001. Net, PDF
myös: J. Cassell, M. Ananny, A. Basu, T. Bickmore, P. Chong, D. Mellis, K. Ryokai, J. Smith, H. Vilhjálmsson, H. Yan, Shared Reality: Physical Collaboration with a Virtual Peer. CHI 2000 Extended Abstracts, Pages 259 - 260. PDF

Mobiileja sovelluksia

Aikataulu
Maypole Anu Mäkelä, Verena Giller, Manfred Tscheligi and Reinhard Sefelin, Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time; Proceedings of the CHI 2000 conference on Human factors in computing systems, Pages 548 - 555. PDF
myös: What Makes Kids Tick? interactions november + december 1999, 80-83. PDF
i-balls Rick Borovoy, Brian Silverman, Tim Gorton, Matt Notowidigdo, Brian Knep, Mitchel Resnick and Jeff Klann, Folk computing: revisiting oral tradition as a scaffold for co-present communities. Proceedings of the CHI 2001 conference on Human factors in computing systems, Pages 466 - 473. PDF, Net
Geney Danesh, A., Inkpen, K.M., Lau, F., Shu, K., and Booth, K.S. Geney: Designing a collaborative activity for the Palm handheld computer. Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems. PDF, tai Net
lisätietoa: Net

Pehmoleluja
Aikataulu
Barney Erik Strommen. When the interface is a talking dinosaur: learning across media with ActiMates Barney. Proc. CHI'98, 288 - 295. PDF
Swamped! Michael Patrick Johnson, Andrew Wilson, Christopher Kline, Bruce Blumberg, and Aaron Bobick, Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters. Proc. CHI'99, 152-158. PDF, Net

Legoja ja muuta käsin kosketeltavaa Aikataulu Legot ja cricketit Resnick, M., Berg, R., and Eisenberg, M. (2000). Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, vol. 9, no. 1, pp. 7-30. Net,
lisätietoa: Net
Myös: Martin, F., Mikhak, B., Resnick, M., Silverman, B., & Berg, R. (2000). To Mindstorms and beyond: Evolution of a construction kit for magical machines. In A. Druin (Ed.) Robots for kids: Exploring new technologies for learning experiences. San Francisco: Morgan Kaufman / Academic Press. PH
Muita palikoita (Curlybot & Electronic Blocks) Phil Frei, Victor Su, Bakhtiar Mikhak and Hiroshi Ishii, curlybot: designing a new class of computational toys. Proceedings of the CHI 2000 conference on Human factors in computing systems, 2000, Pages 129 - 136. PDF, Net
Peta Wyeth and Gordon Wyeth, Electronic Blocks: Tangible Programming Elements for Preschoolers. Proceedings of Human-Computer Interaction - INTERACT'01, Michitake Hirose (Ed.), IOS Press, 2001, 496-503. PH

Suorakäytön tutkimus
Aikataulu
Hiiren käyttö Kori M. Inkpen, Drag-and-Drop versus Point-and-Click Mouse Interaction Styles for Children. ACM Transactions on Computer-Human Interaction, Vol. 8, No. 1, March 2001, Pages 1-33.
PDF
Myös:
R. Joiner, D. Messer, P. Light, and K. Littleton, It Is Best to Point for Young Children: A Comparison of Children's Pointing and Dragging. Computers in Human Behavior, Vol. 14, No. 3, pp. 513 - 529, 1998.
PDF
Suorakäyttö Kamran Sedig, Maria Klawe and Marvin Westrom, Role of interface manipulation style and scaffolding on cognition and concept learning in learnware. ACM Transactions on Computer-Human Interaction Vol. 8, No. 1 March 2001, Pages 34 - 59. PDF
Tekstinsyöttö Janet Read, Stuart MacFarlane and Chris Casey, Measuring the Usability of Text Input Methods for Children. People and Computers XV -- Interaction without Frontiers, Joint Proceedings of HCI 2001 and IHM 2001, Springer, 559-572. PDF

Huoneita ja mattoja
Aikataulu
KidsRoom Bobick, A., S. Intille, J.Davis, F. Baird, C. Pinhanez, L. Campbell, Y. Ivanov, A. Schutte, A. Wilson, The KidsRoom: A Perceptually-based Interactive and Immersive Story Environment. Presence,: Teleoperators and Virtual Environments 8: 4 (Aug 1999), 367-391. PDF, lisätietoa:: Net
StoryMat Cassell, J. and Ryokai, K. (2001), Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling. Personal Technologies 5(3), Pages 203-224. PDF, Net

Suunnittelua lapsille lasten kanssa
Aikataulu
PETS Allison Druin, Jamie Montemayor, Jim Hendler, Britt McAlister, Angela Boltman, Eric Fiterman, Aurelie Plaisant, Alex Kruskal, Hanne Olsen, Isabella Revett, Thomas Plaisant Schwenn, Lauren Sumida and Rebecca Wagner, Designing PETS: a personal electronic teller of stories. Proceeding of the CHI 99 conference on Human factors in computing systems, Pages 326 - 329. PDF, Net,
lisätietoa: Net
HandLeR Mike Sharples. The design of personal mobile technologies for lifelong learning. Computers & Education 34 (2000) 177-193. PDF,
lisätietoa: Net
myös: Daniel Corlett, Design: innovating with OVID. interactions 7, 4 (Jul. 2000), Pages 19 - 26. PDF
PUPPET Mike Scaife and Yvonne Rogers, Informing the design of a virtual environment to support learning in children. International Journal of Human-Computer Studies, Vol. 55, No. 2, Aug 2001, pp. 115-143. PDF, library,
lisätietoa: Net ja Net

Visuaalisia ohjelmointi-
ympäristöjä
Aikataulu
KidSim David Canfield Smith, Allen Cypher and Jim Spohrer, KidSim: programming agents without a programming language. Communications of the ACM 37, 7, July 1994, Pages 54 - 67. PDF, Net
Myös: Cyndi Rader, Cathy Brand and Clayton Lewis, Degrees of comprehension: children's understanding of a visual programming environment. Proceedings on the CHI 1997 conference on Human factors in computing systems, Pages 351 - 358. PDF, Net
Myös: David J. Gilmore, Karen Pheasey, Jean Underwood and Geoffrey Underwood, Learning graphical programming: An evaluation of KidSimTM. Proceedings of Human-Computer Interaction Interact'95, 145-150. Net
ToonTalk Ken Kahn, ToonTalk - An Animated Programming Environment for Children. Journal of Visual Languages & Computing, Vol. 7, No. 2, Jun 1996, pp. 197-21. PDF, library
lisätietoa: Net
Playground
Myös: Ken Kahn, Helping children learn hard things: Computer programming with Familiar Objects and Actions. In A. Druin (Ed.), The design of children's interactive technologies, pages 223-241. San Francisco: Morgan Kaufman Publishers. PH

Aihe on varattu


Sivua viimeksi päivitetty 1. lokakuuta 2001.
Saila Ovaska (ov@cs.uta.fi)