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Lasten käyttöliittymät -seminaari |
Syksy 2001 |
Ajankohtaista | Aiheita | Aikataulu | Kuvaus | Osallistujat |
Alla on lueteltu seminaarin aiheita ja lähdeaineistoa. Alle listatut PDF-muodossa olevat seminaarilähteet on sijoitettu salasanasuojattuun hakemistoon, johon seminaariin hyväksytyille on lukuoikeudet.
| Session aihe | Esitelmänaihe | Lähteitä | Saatavuus | |
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Piirtämistä ja tiedonhakua Aikataulu |
KidPad
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Kori M. Inkpen, Wai-ling Ho-Ching, Oliver Kuederle, Stacey D. Scott, Garth B.D. Shoemaker, "This is fun! We're all best friends and we're all playing.": Supporting children's synchronous collaboration. Proceedings of Computer Supported Collaborative Learning (CSCL) '99. December 1999. Stanford, CA. |
PDF,
Net,
lisätietoa: Net |
|
| Allison Druin, Jason Stewart, David Proft, Ben Bederson, Jim Hollan, KidPad: A Design Collaboration Between Children, Technologists, and Educators. Proceedings of the CHI 1997 conference on Human factors in computing systems, 463-470. | Net | |||
SearchKids
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Allison Druin, Benjamin B. Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner and Stacy Weng, Designing a digital library for young children. Proceedings of the first ACM/IEEE-CS joint conference on Digital libraries, 2001, Pages 398 - 405. |
PDF,
lisätietoa: Net |
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| Myös: Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, Lisa Sherman, Young Children's Search Strategies and Construction of Search Queries Revised version to appear in Journal of Science Education and Technology HCIL-2000-19, CS-TR-4187, UMIACS-TR-2000-68, September 2000. | PDF, Net | |||
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Agentteja ja kumppaneita Aikataulu |
Herman the Bug
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James C. Lester, Sharolyn A. Converse, Susan E. Kahler, S. Todd Barlow, Brian A. Stone and Ravinder S. Bhogal, The persona effect: affective impact of animated pedagogical agents. Proceedings on the 1997 CHI conference on Human factors in computing systems, Pages 359 - 366. |
Net,
PDF lisätietoa: Net |
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Sam the Castlemate
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Justine Cassell, Towards a model of technology and literacy development: Story Listening Systems. Also Published as Tech Report ML-GNL-01-1. Under review, July 2001. | Net, PDF | ||
| myös: J. Cassell, M. Ananny, A. Basu, T. Bickmore, P. Chong, D. Mellis, K. Ryokai, J. Smith, H. Vilhjálmsson, H. Yan, Shared Reality: Physical Collaboration with a Virtual Peer. CHI 2000 Extended Abstracts, Pages 259 - 260. | ||||
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Mobiileja sovelluksia Aikataulu |
Maypole
|
Anu Mäkelä, Verena Giller, Manfred Tscheligi and Reinhard Sefelin, Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time; Proceedings of the CHI 2000 conference on Human factors in computing systems, Pages 548 - 555. | ||
| myös: What Makes Kids Tick? interactions november + december 1999, 80-83. | ||||
i-balls
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Rick Borovoy, Brian Silverman, Tim Gorton, Matt Notowidigdo, Brian Knep, Mitchel Resnick and Jeff Klann, Folk computing: revisiting oral tradition as a scaffold for co-present communities. Proceedings of the CHI 2001 conference on Human factors in computing systems, Pages 466 - 473. | PDF, Net | ||
| Geney | Danesh, A., Inkpen, K.M., Lau, F., Shu, K., and Booth, K.S. Geney: Designing a collaborative activity for the Palm handheld computer. Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems. |
PDF, tai
Net
lisätietoa: Net |
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|
Pehmoleluja Aikataulu |
Barney
|
Erik Strommen. When the interface is a talking dinosaur: learning across media with ActiMates Barney. Proc. CHI'98, 288 - 295. | ||
Swamped!
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Michael Patrick Johnson, Andrew Wilson, Christopher Kline, Bruce Blumberg, and Aaron Bobick, Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters. Proc. CHI'99, 152-158. | PDF, Net | ||
| Legoja ja muuta käsin kosketeltavaa Aikataulu |
Legot ja cricketit![]() |
Resnick, M., Berg, R., and Eisenberg, M. (2000). Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, vol. 9, no. 1, pp. 7-30. |
Net,
lisätietoa: Net |
|
| Myös: Martin, F., Mikhak, B., Resnick, M., Silverman, B., & Berg, R. (2000). To Mindstorms and beyond: Evolution of a construction kit for magical machines. In A. Druin (Ed.) Robots for kids: Exploring new technologies for learning experiences. San Francisco: Morgan Kaufman / Academic Press. | PH | |||
Muita palikoita
(Curlybot &
Electronic Blocks)
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Phil Frei, Victor Su, Bakhtiar Mikhak and Hiroshi Ishii, curlybot: designing a new class of computational toys. Proceedings of the CHI 2000 conference on Human factors in computing systems, 2000, Pages 129 - 136. | PDF, Net | ||
| Peta Wyeth and Gordon Wyeth, Electronic Blocks: Tangible Programming Elements for Preschoolers. Proceedings of Human-Computer Interaction - INTERACT'01, Michitake Hirose (Ed.), IOS Press, 2001, 496-503. | PH | |||
|
Suorakäytön tutkimus Aikataulu |
Hiiren käyttö
|
Kori M. Inkpen, Drag-and-Drop versus Point-and-Click Mouse
Interaction Styles for Children. ACM Transactions on Computer-Human
Interaction, Vol. 8, No. 1, March 2001, Pages 1-33. | ||
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Myös: R. Joiner, D. Messer, P. Light, and K. Littleton, It Is Best to Point for Young Children: A Comparison of Children's Pointing and Dragging. Computers in Human Behavior, Vol. 14, No. 3, pp. 513 - 529, 1998. |
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Suorakäyttö
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Kamran Sedig, Maria Klawe and Marvin Westrom, Role of interface manipulation style and scaffolding on cognition and concept learning in learnware. ACM Transactions on Computer-Human Interaction Vol. 8, No. 1 March 2001, Pages 34 - 59. | |||
Tekstinsyöttö
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Janet Read, Stuart MacFarlane and Chris Casey, Measuring the Usability of Text Input Methods for Children. People and Computers XV -- Interaction without Frontiers, Joint Proceedings of HCI 2001 and IHM 2001, Springer, 559-572. | |||
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Huoneita ja mattoja
Aikataulu |
KidsRoom
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Bobick, A., S. Intille, J.Davis, F. Baird, C. Pinhanez, L. Campbell, Y. Ivanov, A. Schutte, A. Wilson, The KidsRoom: A Perceptually-based Interactive and Immersive Story Environment. Presence,: Teleoperators and Virtual Environments 8: 4 (Aug 1999), 367-391. | PDF, lisätietoa:: Net | |
StoryMat
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Cassell, J. and Ryokai, K. (2001), Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling. Personal Technologies 5(3), Pages 203-224. | PDF, Net | ||
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Suunnittelua lapsille lasten kanssa
Aikataulu |
PETS
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Allison Druin, Jamie Montemayor, Jim Hendler, Britt McAlister, Angela Boltman, Eric Fiterman, Aurelie Plaisant, Alex Kruskal, Hanne Olsen, Isabella Revett, Thomas Plaisant Schwenn, Lauren Sumida and Rebecca Wagner, Designing PETS: a personal electronic teller of stories. Proceeding of the CHI 99 conference on Human factors in computing systems, Pages 326 - 329. |
PDF,
Net,
lisätietoa: Net |
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HandLeR
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Mike Sharples. The design of personal mobile technologies for lifelong learning. Computers & Education 34 (2000) 177-193. |
PDF, lisätietoa: Net |
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| myös: Daniel Corlett, Design: innovating with OVID. interactions 7, 4 (Jul. 2000), Pages 19 - 26. | ||||
| PUPPET | Mike Scaife and Yvonne Rogers, Informing the design of a virtual environment to support learning in children. International Journal of Human-Computer Studies, Vol. 55, No. 2, Aug 2001, pp. 115-143. |
PDF,
library,
lisätietoa: Net ja Net |
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Visuaalisia ohjelmointi- ympäristöjä Aikataulu |
KidSim
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David Canfield Smith, Allen Cypher and Jim Spohrer, KidSim: programming agents without a programming language. Communications of the ACM 37, 7, July 1994, Pages 54 - 67. | PDF, Net | |
| Myös: Cyndi Rader, Cathy Brand and Clayton Lewis, Degrees of comprehension: children's understanding of a visual programming environment. Proceedings on the CHI 1997 conference on Human factors in computing systems, Pages 351 - 358. | PDF, Net | |||
| Myös: David J. Gilmore, Karen Pheasey, Jean Underwood and Geoffrey Underwood, Learning graphical programming: An evaluation of KidSimTM. Proceedings of Human-Computer Interaction Interact'95, 145-150. | Net | |||
ToonTalk
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Ken Kahn, ToonTalk - An Animated Programming Environment for Children. Journal of Visual Languages & Computing, Vol. 7, No. 2, Jun 1996, pp. 197-21. |
PDF,
library
lisätietoa: Net Playground | ||
| Myös: Ken Kahn, Helping children learn hard things: Computer programming with Familiar Objects and Actions. In A. Druin (Ed.), The design of children's interactive technologies, pages 223-241. San Francisco: Morgan Kaufman Publishers. | PH | |||
| Sivua viimeksi päivitetty 1. lokakuuta 2001. Saila Ovaska (ov@cs.uta.fi) |